

Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance.

DESMUME CONTROLLER CODE
What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly. If your graphics card was designed by Nvidia and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program.Use frameskip as the absolute last resort.But try tinkering with things for the fastest settings you can find. If it's still slow, you must be running on a toaster.Enable the dynamic recompiler in Emulation Settings.Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11. It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it.

As such, though it may come as a shock to you, requests for help or information about it are thus NOT likely to obtain a response to your satisfaction. Officially, DeSmuME DOES NOT support the use of builds with Wi-Fi support. The official team stance on this is as follows, and is as clear as it can get:Īs you may have come to find, Release versions and WIP builds distributed by DeSmuME developers do not have the Wi-Fi menu enabled, while builds provided by dodgy scener sites or the one your best friend in the whole wide world has handed to you on a USB key does. DSi emulation (DSi-enhanced retail, DSi-exclusive retail, DSiWare)Ī DeSmuME fork with online multiplayer, which includes functional code that made it to official version 0.9.7 before being removed, is available and has been improved to allow for limited dumping of online data prior to the server shutdown in 2014, as well as a version allowing for using online play for a select few games and downloading DLC data from alternative servers with the backed-up data.Īt some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from the above-mentioned fork.Several features aren't supported by DeSmuME and aren't parts of its future as per the emulator's current design philosophy. This will be noticeable if an Xbox 360 controller's LT and RT inputs are mapped to emulate the DS's L and R buttons respectively. DeSmuME uses DirectInput if an Xbox 360 controller is being used.
